AI Insights · Timothy · October 2022
Top 5 Cooking Games on iOS in Australia Q3 2022
Discover how the top cooking games performed on iOS in Australia during Q3 2022. From weekly downloads to active users and revenue, get insights into the trends of these popular apps.
In the third quarter of 2022, the top five cooking games on iOS in Australia showcased various trends in weekly downloads, revenue, and active users. Let's delve into the performance of these popular apps.
Fill The Fridge!, published by Rollic Games, saw a notable decline in weekly downloads from approximately 32.9K at the end of June to around 6.3K by the end of September. Weekly revenue peaked at $1.1K in late June before gradually decreasing to roughly $470 by the end of the quarter. The app's weekly active users also followed a downward trend, dropping from 70.6K to 27.7K over the same period.
Another app from Rollic Games, Coffee Stack, experienced fluctuations in weekly downloads, starting at 4.7K and rising to 7K by the end of September. The app's weekly revenue remained relatively low but showed a slight increase from $18 in late June to $30 by the end of September. Weekly active users saw a significant rise towards the end of the quarter, climbing from 16.4K to 21.8K.
Perfect Coffee 3D, published by Kwalee Ltd, had a more modest performance. Weekly downloads started at 3.9K at the end of June, decreasing to around 1.5K by late September. The app did not generate any revenue during this period. Weekly active users gradually declined from 9.7K to 6.5K over the quarter.
Microfun Limited's Gossip Harbor®: Merge & Story exhibited impressive growth in weekly revenue, starting at $1.2K in late June and reaching $16.6K by the end of September. Weekly downloads, however, showed a slight decline from 845 to 2.7K. The app's weekly active users increased consistently, peaking at 10.6K by the end of the quarter.
Lastly, Fruit Shooting Shinobi presented an irregular pattern in weekly downloads, with a high of 22.7K in early July and a low of 73 in mid-July. The app did not generate any revenue during this period. Weekly active users also fluctuated, starting at 11.1K and ending at 7.7K by the end of September.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.